

The levels are designed accordingly, often requiring using your latest improvements to proceed. You are not able to choose what abilities to improve, your knowledge of the force and the proficiency with lightsaber change at a fixed points during story. Over the course of campaign, the locations you'll visit include Nar Shadda, Jedi Academy on Yavin IV, Cloud City and inside of giant Imperial Star Destroyer. The general story line isn't something extraordinary, it has fair share of cliches, but it is good at making the game varied. Thankfully for us, after an encounter with some new force using enemies, our hero decides to return to his Jedi ways and use a good old lightsaber. With that set, first levels play just like in standard FPS games, with few showcases of remote robot control and with confusing level structure. There exists an old problem of sequels – how to make your super-powerful character from endgame into somebody who can level up from weakness once more? The story of Mysteries of the Sith was used as an excuse for Kyle Katarn to give up his considerable Jedi powers and skills and to return to the live of simple mercenary. The sequel project was given to Raven Software, which, using Quake 3 engine, released Jedi Knight II: Jedi Outcast in 2002. The expansion pack Mysteries of the Sith was also released, with popular character from SW Expanded Universe – Mara Jade as a main star.

Playing as Kyle Katarn, players could wield a lightsaber, encountered many different enemies and their actions decided the fate of hero between light and dark side. In 1997 LucasArts finally made the wishes of many Star Wars fans come true – 3D action game where they could play as Jedi.
